/***************************************************************************
 *   Copyright (c) 2005 Imetric 3D GmbH                                    *
 *                                                                         *
 *   This file is part of the FreeCAD CAx development system.              *
 *                                                                         *
 *   This library is free software; you can redistribute it and/or         *
 *   modify it under the terms of the GNU Library General Public           *
 *   License as published by the Free Software Foundation; either          *
 *   version 2 of the License, or (at your option) any later version.      *
 *                                                                         *
 *   This library  is distributed in the hope that it will be useful,      *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU Library General Public License for more details.                  *
 *                                                                         *
 *   You should have received a copy of the GNU Library General Public     *
 *   License along with this library; see the file COPYING.LIB. If not,    *
 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
 *   Suite 330, Boston, MA  02111-1307, USA                                *
 *                                                                         *
 ***************************************************************************/

#ifndef BASE_TOOLS2D_H
#define BASE_TOOLS2D_H

#include <algorithm>
#include <cmath>
#include <cfloat>
#include <cstdio>
#include <list>
#include <vector>

#include "Vector3D.h"
#ifndef FC_GLOBAL_H
#include <FCGlobal.h>
#endif


namespace Base
{

class Vector2d;
class BoundBox2d;
class Line2d;
class Polygon2d;

/**
 * The vector class for 2D calculations.
 */
class BaseExport Vector2d
{
public:
    double x, y;

    inline Vector2d();
    inline Vector2d(float x, float y);
    inline Vector2d(double x, double y);
    inline Vector2d(const Vector2d&) = default;
    inline Vector2d(Vector2d&&) = default;
    ~Vector2d() = default;

    // operators
    inline Vector2d& operator=(const Vector2d&) = default;
    inline Vector2d& operator=(Vector2d&&) = default;
    inline bool operator==(const Vector2d& v) const;
    inline Vector2d operator+() const;
    inline Vector2d operator+(const Vector2d& v) const;
    inline Vector2d& operator+=(const Vector2d& v);
    inline Vector2d operator-() const;
    inline Vector2d operator-(const Vector2d& v) const;
    inline Vector2d& operator-=(const Vector2d& v);
    inline Vector2d operator*(double c) const;
    inline Vector2d& operator*=(double c);
    inline double operator*(const Vector2d& v) const;
    inline Vector2d operator/(double c) const;
    inline Vector2d& operator/=(double c);

    // methods
    inline bool IsNull(double tolerance = 0.0) const;
    inline double Length() const;
    inline double Angle() const;
    inline double Sqr() const;

    inline Vector2d& Set(double x, double y);
    inline Vector2d& Negate();
    inline Vector2d& Scale(double factor);
    inline Vector2d& Rotate(double angle);
    inline Vector2d& Normalize();

    inline Vector2d Perpendicular(bool clockwise = false) const;
    static inline Vector2d FromPolar(double r, double fi);

    inline double Distance(const Vector2d& v) const;
    inline bool IsEqual(const Vector2d& v, double tolerance = 0.0) const;

    double GetAngle(const Vector2d& vec) const;
    void ProjectToLine(const Vector2d& point, const Vector2d& line);
};

/** BoundBox2d ********************************************/

/**
 * Two dimensional bounding box.
 */
class BaseExport BoundBox2d
{
public:
    double MinX, MinY, MaxX, MaxY;

    inline BoundBox2d();
    inline BoundBox2d(const BoundBox2d&) = default;
    inline BoundBox2d(BoundBox2d&&) = default;
    inline BoundBox2d(double fX1, double fY1, double fX2, double fY2);
    ~BoundBox2d() = default;
    inline bool IsValid() const;
    inline bool IsEqual(const BoundBox2d& bbox, double tolerance) const;

    // operators
    inline BoundBox2d& operator=(const BoundBox2d&) = default;
    inline BoundBox2d& operator=(BoundBox2d&&) = default;
    inline bool operator==(const BoundBox2d& bbox) const;

    // methods
    inline double Width() const;
    inline double Height() const;
    inline bool Contains(const Vector2d& v) const;
    inline bool Contains(const Vector2d& v, double tolerance) const;
    inline Vector2d GetCenter() const;

    inline void SetVoid();
    inline void Add(const Vector2d& v);

    bool Intersect(const Line2d& rclLine) const;
    bool Intersect(const BoundBox2d& rclBB) const;
    bool Intersect(const Polygon2d& rclPoly) const;
};

/** Line2d ********************************************/

/**
 * 2D line class.
 */
class BaseExport Line2d
{
public:
    Vector2d clV1, clV2;

    Line2d() = default;
    ~Line2d() = default;
    inline Line2d(const Line2d&) = default;
    inline Line2d(Line2d&&) = default;
    inline Line2d(const Vector2d& rclV1, const Vector2d& rclV2);

    // methods
    inline double Length() const;
    BoundBox2d CalcBoundBox() const;

    // operators
    inline Line2d& operator=(const Line2d&) = default;
    inline Line2d& operator=(Line2d&&) = default;
    inline bool operator==(const Line2d& rclLine) const;

    // misc
    inline bool Contains(const Vector2d& rclV) const;
    bool Intersect(const Line2d& rclLine, Vector2d& rclV) const;
    bool Intersect(const Vector2d& rclV, double eps) const;
    bool IntersectAndContain(const Line2d& rclLine, Vector2d& rclV) const;
    Vector2d FromPos(double fDistance) const;
};

/** Polygon2d ********************************************/

/**
 * 2D polygon class.
 */
class BaseExport Polygon2d
{
public:
    Polygon2d() = default;
    inline Polygon2d(const Polygon2d&) = default;
    inline Polygon2d(Polygon2d&&) = default;
    ~Polygon2d() = default;

    inline Polygon2d& operator=(const Polygon2d& rclP);
    inline Polygon2d& operator=(Polygon2d&& rclP) noexcept;

    // admin-interface
    inline size_t GetCtVectors() const;
    inline bool Add(const Vector2d& rclVct);
    inline const Vector2d& operator[](size_t ulNdx) const;
    inline const Vector2d& At(size_t ulNdx) const;
    inline Vector2d& operator[](size_t ulNdx);
    inline Vector2d& At(size_t ulNdx);
    inline bool Delete(size_t ulNdx);
    inline void DeleteAll();

    // misc
    BoundBox2d CalcBoundBox() const;
    bool Contains(const Vector2d& rclV) const;
    void Intersect(const Polygon2d& rclPolygon, std::list<Polygon2d>& rclResultPolygonList) const;
    bool Intersect(const Polygon2d& other) const;
    bool Intersect(const Vector2d& rclV, double eps) const;

private:
    std::vector<Vector2d> _aclVct;
};

/** INLINES ********************************************/

inline Vector2d::Vector2d()
    : x(0.0)
    , y(0.0)
{}

inline Vector2d::Vector2d(float x, float y)
    : x(double(x))
    , y(double(y))
{}

inline Vector2d::Vector2d(double x, double y)
    : x(x)
    , y(y)
{}

inline bool Vector2d::operator==(const Vector2d& v) const
{
    return (x == v.x) && (y == v.y);
}

inline Vector2d Vector2d::operator+() const
{
    return {x, y};
}

inline Vector2d Vector2d::operator+(const Vector2d& v) const
{
    return {x + v.x, y + v.y};
}

inline Vector2d& Vector2d::operator+=(const Vector2d& v)
{
    x += v.x;
    y += v.y;
    return *this;
}

inline Vector2d Vector2d::operator-() const
{
    return {-x, -y};
}

inline Vector2d Vector2d::operator-(const Vector2d& v) const
{
    return {x - v.x, y - v.y};
}

inline Vector2d& Vector2d::operator-=(const Vector2d& v)
{
    x -= v.x;
    y -= v.y;
    return *this;
}

inline Vector2d Vector2d::operator*(double c) const
{
    return {c * x, c * y};
}

inline Vector2d& Vector2d::operator*=(double c)
{
    x *= c;
    y *= c;
    return *this;
}

inline double Vector2d::operator*(const Vector2d& v) const
{
    return x * v.x + y * v.y;
}

inline Vector2d operator*(double c, const Vector2d& v)
{
    return {c * v.x, c * v.y};
}

inline Vector2d Vector2d::operator/(double c) const
{
    return {x / c, y / c};
}

inline Vector2d& Vector2d::operator/=(double c)
{
    x /= c;
    y /= c;
    return *this;
}

inline bool Vector2d::IsNull(double tolerance) const
{
    return x * x + y * y <= tolerance * tolerance;
}

inline double Vector2d::Length() const
{
    return sqrt(x * x + y * y);
}

inline double Vector2d::Angle() const
{
    return atan2(y, x);
}

inline double Vector2d::Sqr() const
{
    return x * x + y * y;
}

inline Vector2d& Vector2d::Set(double x, double y)
{
    this->x = x;
    this->y = y;
    return *this;
}

inline Vector2d& Vector2d::Negate()
{
    x = -x;
    y = -y;
    return *this;
}

inline Vector2d& Vector2d::Scale(double factor)
{
    x *= factor;
    y *= factor;
    return *this;
}

inline Vector2d& Vector2d::Rotate(double angle)
{
    auto tmp_x = x;
    x = x * cos(angle) - y * sin(angle);
    y = tmp_x * sin(angle) + y * cos(angle);
    return *this;
}

inline Vector2d& Vector2d::Normalize()
{
    double length = Length();
    if (length > 0.0) {
        x /= length;
        y /= length;
    }

    return *this;
}

inline Vector2d Vector2d::Perpendicular(bool clockwise) const
{
    return clockwise ? Vector2d(y, -x) : Vector2d(-y, x);
}

inline Vector2d Vector2d::FromPolar(double r, double fi)
{
    return {r * cos(fi), r * sin(fi)};
}

inline double Vector2d::Distance(const Vector2d& v) const
{
    double dx = (x - v.x);
    double dy = (y - v.y);

    return sqrt(dx * dx + dy * dy);
}

inline bool Vector2d::IsEqual(const Vector2d& v, double tolerance) const
{
    return Distance(v) <= tolerance;
}

// ========================================

inline Polygon2d& Polygon2d::operator=(const Polygon2d& rclP) = default;

inline Polygon2d& Polygon2d::operator=(Polygon2d&& rclP) noexcept = default;

inline void Polygon2d::DeleteAll()
{
    _aclVct.clear();
}

inline size_t Polygon2d::GetCtVectors() const
{
    return _aclVct.size();
}

inline bool Polygon2d::Add(const Vector2d& rclVct)
{
    _aclVct.push_back(rclVct);
    return true;
}

inline bool Polygon2d::Delete(size_t ulNdx)
{
    if (ulNdx < _aclVct.size()) {
        std::vector<Vector2d>::iterator it = _aclVct.begin();
        std::advance(it, ulNdx);
        _aclVct.erase(it);
        return true;
    }

    return false;
}

inline const Vector2d& Polygon2d::operator[](size_t ulNdx) const
{
    return _aclVct[ulNdx];
}

inline const Vector2d& Polygon2d::At(size_t ulNdx) const
{
    return _aclVct.at(ulNdx);
}

inline Vector2d& Polygon2d::operator[](size_t ulNdx)
{
    return _aclVct[ulNdx];
}

inline Vector2d& Polygon2d::At(size_t ulNdx)
{
    return _aclVct.at(ulNdx);
}


inline Line2d::Line2d(const Vector2d& rclV1, const Vector2d& rclV2)
    : clV1(rclV1)
    , clV2(rclV2)
{}

inline double Line2d::Length() const
{
    return (clV2 - clV1).Length();
}

inline bool Line2d::operator==(const Line2d& rclLine) const
{
    return (clV1 == rclLine.clV1) && (clV2 == rclLine.clV2);
}

inline bool Line2d::Contains(const Vector2d& rclV) const
{
    return CalcBoundBox().Contains(rclV);
}

inline BoundBox2d::BoundBox2d()
{
    MinX = MinY = DOUBLE_MAX;
    MaxX = MaxY = -DOUBLE_MAX;
}

inline BoundBox2d::BoundBox2d(double fX1, double fY1, double fX2, double fY2)
    : MinX(std::min<double>(fX1, fX2))
    , MinY(std::min<double>(fY1, fY2))
    , MaxX(std::max<double>(fX1, fX2))
    , MaxY(std::max<double>(fY1, fY2))
{}

inline bool BoundBox2d::IsValid() const
{
    return (MaxX >= MinX) && (MaxY >= MinY);
}

inline bool BoundBox2d::IsEqual(const BoundBox2d& bbox, double tolerance) const
{
    return Vector2d(MinX, MinY).IsEqual(Vector2d(bbox.MinX, bbox.MinY), tolerance)
        && Vector2d(MaxX, MaxY).IsEqual(Vector2d(bbox.MaxX, bbox.MaxY), tolerance);
}

inline bool BoundBox2d::operator==(const BoundBox2d& bbox) const
{
    // clang-format off
    return (MinX == bbox.MinX) && (MinY == bbox.MinY)
        && (MaxX == bbox.MaxX) && (MaxY == bbox.MaxY);
    // clang-format on
}

inline double BoundBox2d::Width() const
{
    return MaxX - MinX;
}

inline double BoundBox2d::Height() const
{
    return MaxY - MinY;
}

inline bool BoundBox2d::Contains(const Vector2d& v) const
{
    return v.x >= MinX && v.x <= MaxX && v.y >= MinY && v.y <= MaxY;
}

inline bool BoundBox2d::Contains(const Vector2d& v, double tolerance) const
{
    return v.x >= MinX - tolerance && v.x <= MaxX + tolerance && v.y >= MinY - tolerance
        && v.y <= MaxY + tolerance;
}

inline Vector2d BoundBox2d::GetCenter() const
{
    return {(MinX + MaxX) * 0.5, (MinY + MaxY) * 0.5};
}

inline void BoundBox2d::SetVoid()
{
    MinX = MinY = DOUBLE_MAX;
    MaxX = MaxY = -DOUBLE_MAX;
}

inline void BoundBox2d::Add(const Vector2d& v)
{
    MinX = std::min<double>(MinX, v.x);
    MinY = std::min<double>(MinY, v.y);
    MaxX = std::max<double>(MaxX, v.x);
    MaxY = std::max<double>(MaxY, v.y);
}

}  // namespace Base

#endif  // BASE_TOOLS2D_H
